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Simulators: Military “Games” that Train
By Scott Clay, Bishop & Associates Inc.

Anyone who
has played a video game has the basic idea of a simulator. Numerous game
makers offer a flight simulator game that typically run from $19.95 to
$100, depending on the graphics, operating speed, extra features, and
controllers. The flight training simulator for the F-15E Mission
Training Center at Seymour Johnson Air Force Base in North Carolina is
exact in every detail to an actual F-15E cockpit, right down to the
parachute pack on the Aces II ejection seat. The displays, gauges,
dials, switches, control stick, rudder, and control pedals all are
exactly what a pilot would see in the same position in a real Boeing
F-15E fighter bomber. This is the fourth system purchased by the Air
Force, and they plan to purchase at least two more. These simulators
have full 360 degree fields of view via high-definition displays, all
helmet and flight suit hook-ups, full communication systems, fully
operating functional avionics, and even the ability for the pilots to
use night vision goggles. This particular simulator, built by a division
of Boeing, cost from $15 to $20 million, but are so much like flying the
real airplane that the Air Force is giving pilots a percentage of their
monthly flight time requirements when they fly in approved simulators.
These new systems can even be linked electrically to other simulators
and replicate an actual two or four plane flight mission, giving the
pilots in training a true feel for working (and flying) with other F-15s
on an exercise.
Simulators go back to early World War II, when the newly established
Link Company built actual small wooden airplanes—much like the ones on a
carnival ride—with rudimentary controls to help start the learning
process for the thousands of pilots the armed forces needed. These early
simulators gave instructors and evaluators quick impressions of flight
candidates, and were good indicators if the candidates had the natural
skills and abilities to be pilots. The latest-generation training
systems are as different from the early Link systems as the aircraft
that those pilots were training to fly and the F-15E Strike Eagle in
service today.
There are modern simulators for every aircraft the United States Air
Force flies, and the same goes for most other planes throughout the
world. Airlines pilots use simulators at key locations in the world to
review their skills for current commercial aircraft, learn more about
major changes in those planes as next-generation avionics and controls
are introduced, and get their first opportunity to fly the newest
aircraft in simulators. Pilots from numerous airlines went through
extensive simulator time getting ready to fly the Airbus A380, not only
the newest type of aircraft in commercial service, but also the largest
civilian jet devoted to passenger travel in service today.
These immensely useful devices are used not only to train pilots,
co-pilots, and flight engineers, but also to show the technicians, who
maintain these aircraft, how to keep their airplanes in full
mission-ready status. These systems can train several maintenance
personnel at one time, allowing them to work together testing and
adjusting all the complex programs and electronics in a full crew
environment, just as they will on an actual airplane. This generation of
simulators also has expanded to many other sectors and platforms.
Systems have been built and installed at key Army training bases
throughout the world, where vehicle crews can increase and improve their
skills in all areas of operation, from maintenance to driver’s skills to
actual mission training and combat/fire support. Army crew members can
train on the latest weapons in use, and even become familiar with new
vehicles that have not been introduced into the inventory yet. An
example of this is the new Future Combat Vehicle, planned for
introduction to the new Combat Brigade’s by 2014. For existing weapons
systems, U. S. companies have supplied the Army with new training
devices that help crewmembers work well as a team. Link, a division of
L3, has built and delivered five of the Army’s Fire Support Combined
Arms Tactical Trainer units to show today’s artillerymen and women how
the latest upgrades and new electronics have been built into the M-109
Paladin self-propelled 155mm howitzer. This cannon has been in service
for over 30 years, and these new upgrades are aimed to keep it a
frontline weapon for at least another 20. The same goes for all the
vehicles and weapons in the Army inventory, from the most modern tanks
to the Transport Corps’ medium- and heavy-duty trucks. Troops do not
have to be at central training bases in order to test drive these large
vehicles. It also does not use fuel or add excessive wear to all parts
of the platforms, and gives the operators far more training than when
they only had the vehicles to drive in order to get hours of operation.
New training systems have been built and delivered for all the Army’s
helicopters, robot vehicles, missiles, radios, and even a large portion
of today’s troop’s small arms practice is done with simulators. Several
large companies now provide today’s soldiers with simulation firing
ranges, which allows them to practice with their rifles, machine guns,
and side arms in a controlled environment, without the large expenditure
of live ammunition, large training areas, (firing ranges), noise
problems, and they even eliminate the potential for on-range accidents.
And since today’s recruits, have in large percentage, not fired a
weapon, this allows instructors to teach the proper techniques, gun
familiarity, and introduction to the Army’s side arms without the fear
of an accidental discharge. After hours of simulator training,
instructors follow through with range and live fire shooting. There are
also a new generation of wearable computers that offer troops graphics
and situational concepts that are as good as mainframe driven units that
cost millions of dollars and take up a whole room. These training tools
can offer combat-type situations for troops in the field that are more
realistic and combine the actual movement of individual scouts and squad
level tactics. They can combine field exercises with real vehicles and
help train all ranks how to best handle IEDs, snipers, ambush reaction,
enemy attacks, and other threats.
The Navy and Coast Guard also have training systems for their personnel
to practice on everything from the ship’s engine room operation and
maintenance sections throughout the ship to full command and control
centers for all the ships of the fleet, including the most modern
submarines. There is even a simulator in Newport News Naval Shipyard
that is used to train the crews of the newest generation of aircraft
carriers, the CVN class. And this carrier will not be in service for
five to six years. The goal is to have crews trained and familiar with
these complex $5 billion ships when they are launched. Modern Navy
simulators are mirror images of the various interior sections of modern
submarines, which are built in Groton, Connecticut and where these
training systems are located. These trainers are updated with the latest
systems and electronics at the same time these radical new improvements
are installed into the actual boats. Simulators are now in use to train
the crews at all ranks for the DDX-1000 and Littoral Combat Ships, the
newest ships under construction in shipyards and neither of which has
formally been added to the active fleets. Here again, the goal is to
have the crews ready, and obtain savings in fuel, wear and tear, and
avoid the logistics of ships leaving port to train their crews, saving
the Navy millions of dollars a year.
Simulation systems are used also in many areas of the civilian
marketplace. Factories are using these systems to train workers in the
use of robots, modern automation techniques, upgrades in modern
inventory systems and tools, new assembly methods, and the incorporation
of new computers and software throughout industry. When new automation
equipment is added to an assembly station or cell, training of the
operators can start even before the equipment is ready to run. With
factory simulation systems, workers can train on the consoles,
computers, and software that control all the facets of the cell’s new
operation. They can even learn how to address problems or malfunctions
before an event ever happens. Workers also can learn through trainers to
do various jobs and to fill in for each other in the new system. All of
this can occur before the new equipment is even installed, if the
company has provided the equipment for the proper simulation training.
Other sectors using this technology are air traffic controllers, product
distribution, language training, new equipment familiarization, study of
the oceans and geology, and medical and surgical practices, to name just
a few.
Connector use in these complex systems extends far beyond the
detailed military cockpit controls and avionics, all of which have their
wired connectors installed. These must function like the real fully
linked system, plus all these are routed through huge wire harnesses to
control or “command” centers, which monitor all the activity within the
simulator. The unit must have very large power cables throughout the
control section and the training area, as the power requirements are
huge to properly enable the system to function like the real thing. Add
to that the large displays, huge amounts of data and signals, actual
controls to make it realistic to “fly” the airplane, and this becomes a
natural environment for fiber optics, microwave and RF systems, and
miles of wire of all gauges. Also, since many of the training systems
are in large climate-controlled buildings, the makers can use fiber
cable systems, many types of VME and other connector systems, like USB,
large backplane units, networking systems, multi-function I/O cards, all
types of connectors that, while not rugged enough for aircraft,
vehicles, and ships, can be used in a simulator in a controlled
environment or location. This is how electronics can be used to make
these trainers look and operate just like the real thing. The VME
market, which has numerous uses in this market sector, is expected to
grow to almost $900 million in 2008. VME is used in many locations in
these pieces of equipment. Along with these newer products, there will
always be a place for the venerable Mil-C circulars, which still have
great uses in the cables and wiring, especially on the large
pass-through cables that feed all the power and data to the screens,
controls, switches and buttons, displays, and other areas that make the
F-22 simulator look just like the cockpit of the real airplane sitting
on the ready-ramp at Langley Air Force Base in Virginia. The same rules
and product uses apply to the factory expansion of an auto assembly
plant in Alabama.
Major companies in this sector include CAE, Boeing, L3 Link, Simula,
Lockheed Martin, Thales, FlightSaftey, FRASCA International, NLX,
General Atomics, NH Industries, MPRI, Raytheon, C-ITS, Barco, AAI, RSI,
General Dynamics, Elbit Systems, and Quantum3D.
To give you an idea of the size of this market, the 2009 budget, which
is devoted to all types of simulation and training, is over $5.5
billion. At the end of 2007, two orders for the most modern fighter
aircraft, with full multiple aircraft flight capabilities from the Air
Force and Navy, totaled almost $1 billion for just these systems. Growth
projections for new programs, upgrades to current systems, and new, not
yet fully designed “star wars” operations, are set at almost 25 percent
per year for the next five years. Also, as key new technologies are
developed, these upgrades will replace older systems, if one can call
3-5 year systems older, with the latest technologies. These upgrades
save the military huge amounts of fuel, time, and wear on equipment, and
teach the troops valuable lessons built on actual feedback from veterans
and troops that have been in combat situations that are programmed into
the training. Remember, a simulator may cost up to $20 million, but with
a price tag on a new F-22 Raptor now over $300 million, a future Raptor
pilot can get a lot of simulator time to fully acquaint him or her with
all facets of the craft, saving future problems and damage to a very
expensive airplane. This means the market could actually double in size
over the next two years, especially considering the high price of fuel.
The rest of the world is keeping very close pace with the U. S. in the
use of training platforms. Many new programs and systems are being built
for all aircraft in service, with the air forces of almost every
country. Also, buyers of various pieces of American equipment often are
sold simulators as part of the larger deal, to give their operators as
much experience as they see necessary to make them fully aware of their
new equipment. China, which is easily the second largest spender on arms
systems, has numerous trainers built by European companies such as EADS,
Thales, and many others. These simulators extend all across the military
sector, from the Navy to the Army, and all the forces therein. With
world competition for oil in all its forms, the price of all types of
military fuels increasing weekly, and equipment for the military so
complex and expensive, the use of simulators can save a fortune in fuel
costs alone. Additional savings can be made in equipment life, wear and
tear on the aircraft, vehicles, and systems, all saving millions of
dollars. In the Navy, all officers can train on an almost exact copy of
the bridge of the real ship they are going to serve on. And they can
learn all its operations, systems, and controls without even taking the
vessel out of the harbor. And simulators exist to train them on any ship
in the Navy, from a small patrol or PBR boat, to the newest
1,000-foot-long CVN class of aircraft carrier.
Scott Clay, Director Military &
Aerospace, Bishop & Associates Inc.
Scott Clay has worked for more than 25 years in the connector
and wiring systems markets. He has held various positions in
field applications and marketing for Molex, Tyco, Methode, and
ITT. For the past 15 years, Clay has focused on the
military/aerospace sector, and five years ago formed his own
company for consulting and application engineering. He has
worked on design-in and electronics on F/A-18E/F, F-22, F-35,
C-130J, C-5M, C-27, P-8, A-10, and numerous other aircraft. Some
of the Navy programs Clay has participated in are SSN-774
Virginia class subs, CVX, DDG-1000, and the Littoral Combat Ship
class. He has extensive expertise in land vehicle systems, and
has worked closely with the worldwide locations of GD, BAE, AM
General, and other key manufacturers. He is currently working on
variations of MRAP, JLTV, upgrades for the Bradley fighting
vehicle, M-88 recovery vehicle, FMTV, and other platforms in the
wiring and systems areas, plus portions of the future combat
systems. |